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Crazy bump demo ended
Crazy bump demo ended













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This is a sample of a very 'basic' set of terrain materials that I made. See UnReal 4 uses something called blueprints (think of these as 'visual scripting'.) They start off REALLY simple and then you get to a point where you just want to paint grass and rocks and crap on a landscape. In T3D, you add a few textures, get fancy and create a displacement map and you can paint a terrain texture for days! In UnReal 4. Ever try creating terrain textures in UnReal? OMG. There are some things that T3D does WAY better and far easier than UnReal. UnReal 4 appears simple and powerful on the surface and it is until you dig a bit. WOW, was I ever OVER estimating my skills! UnReal 4, sent my ass BACK to school. When it comes to T3D, I was confident.heck I was actually beyond cocky about making stuff for Torque. Now, I figured that I understood the basics of game development. I learn new techniques and new ways to shoot things with every object I decide to capture. Blender took forever to figure out but, I am pretty good at it now. I figured it would take me may be, 2 months to do all of this. (bet you can guess how I thought of this approach). like a pro) and shifting from T3D to UnReal 4.

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Over the last year+ I devoted my time to learning Blender (like a pro), photogrammety (again. T3D started off very promising and I dropped of the face the interwebs in order to conduct some MAJOR research.

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UnReal 4 (an ACTUAL comparison from someone who has produced content for both!)Īs you all likely know, my last few blogs here were about photogrammetry and using those techniques to produce very accurate 3D models within a game engine environment. So, let's talk about this touchy topic, T3D v. This is NOT a 'I hate T3D' thread because well, T3D does a HUGE number of things right! Many of which I TOOK FOR GRANTED! Congrats to the Steering Committee! Very nice work. In fact, I did develop a quick test level in the latest DX 11 version of T3D and it did outperform all the past versions (at least on the stats I can track in engine). I also understand that the newest version of T3D uses DX11. First off, a note to everyone! This is not a 'T3D is Terrible' thread! I know there are not that many T3D users that stop in here anymore.















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